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UKH: Programme

Programme

Conference programme

 

Conference day 1 - June 11th

09:30 - 10:00     Check-in and coffee & tea

10:00 - 10:10     Welcome, and conference overview

10:10 - 10:15     Housekeeping and practicalities

10:15 - 11:15     Keynote speaker: Vibeke Koushede: A research perspective into why communities and belonging are           
                          important foundations for learning.

11:15 - 11:40     Hamburg Staats- und Universitätsbibliothek: Co-Creating Spaces with a Purpose

11:40 - 12:05     Viktorija Piščikova: Young creating for young

12:05 - 13:00     Lunch break

13:00 - 14:30     Jamie Johnston: Introduction to the 4C Toolbox, including workshop

14:30 - 14:45     Short break - coffee & tea

14:45 - 16:00     Toolbox workshop cont.

16:00 - 17:00     Poster session

     Day 1 close - intermezzo

18:30 - open     Conference dinner

 

Conference day 2 - June 12th

08:30 - 09:00     Good morning - coffee & tea

09:10 - 09:40     Plenary presentation - TBA

09:40 - 10:05     Benjamin Derksen: Gamification as a learning tool

10:05 - 10:20     Short break - coffee & tea

10:20 - 10:45     Solveig Johnsen & Martin Zeuner: Let them eat cake

10:45 - 11:15     Plenary presentation - TBA

11:15 - 11:30     Short break - coffee & tea

11:30 - 12:30     Keynote speaker: Astrid Vigsø Bendsen: Shaping DOKK1 - How users and partners were and are involved                                             in developing the library's physical framework 

12:30 - 13:15     Lunch break, and end of conference

     Day 2 close - end of conference

13:15 - 14:15     Voluntary tour of The Black Diamond - Royal Danish Library

 

Keynote speakers

Vibeke Koushede - Dean of Faculty of Social Sciences, and professor at Institute of Psychology, Copenhagen University

A research perspective into why communities and belonging are important foundations for learning.
Vibeke has a background as a midwife and head of Institute of Psychology, and is currently the Dean of The Faculty of Social Sciences. She has been behind projects on 'Belonging on Campus' and "The ABC's of Mental Health" and will present these from the perspective of management and as researcher.

 

Astrid Vigsø Bendsen, Facilitator and Networker from Dokk1, Aarhus Public Libraries

Shaping Dokk1 - how users and partners were and are involved in developing the library's physical framework

Dokk1 is more than a library - it's a dynamic space shaped by its users and partners. This session will explore how unprogrammed areas in the building, co-created initiatives, and open spaces in Dokk1 continuously evolve though partnerships, user engagement, experimentation, and everyday interactions. What works in a meaningful way, and what remains a challenge in this? And how do we balance flexibility with structure? In dialogue with you, this will be explored though concrete examples of collaboration, adaptations, and dilemmas in how users and partners contribute shaping the physical environment in Dokk1. 
 

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Presentations

Viktorija Piščikova, Advisor on International Cooperation, National Library of Latvia

Young Creating for Young: Engaging Your Target Audience in Co-creation Processes

The National Library of Latvia has selected young people as its primary target audience of this project. The new Youth Space encourages greater involvement of young people in educational and cultural processes, while also fostering creativity and digital literacy. The implemented spatial improvements are designed to support youth work, socialization, and relaxation, and are developed in collaboration with the target audience, taking into account their wishes and needs for both individual and group activities.

This will be a case study of how young architects transform an existing but underused library space into a dynamic environment for creativity and experimentation.

 

Benjamin Derksen, information specialist at Copenhagen University Library, City Campus and Research Support

Gamification as a learning tool: Using Twine to help students' searching skills without classroom teaching

How can the library help students who a suffering from burn-outs and teach them skills, when attendance-based teaching or online ressources are not the right venue for this target group?

 

Katja Reuter & Miriam-Marie Green, Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky

Co-Creating Spaces with a Purpose: Active memory culture and historical-political knowledge transfer in the Carl von Ossietzky Forum in Hamburg 

The State and University Library in Hamburg transformed a reading room into an interactive, multifunctional space dedicated to historical and political education. The new space will serve as a dynamic environment for presentations, exhibitions, workshops, and discussions that promote collaboration and shared learning. Through collaborative workshops and input from students, library users, and professionals, this project is creating a space that invites everyone to make it their own. Join us in exploring how co-created spaces can support historical reflection, spark critical discussions, and shape the future of education in our interconnected world.

 

Solveig Johnsen & Martin Zeuner, Information Specialists at Aarhus University Library

Let them eat cake: How feeding students with cake has fed the library with ideas

During the relocation of the library at Aarhus University, Campus Herning, user interaction and co-evolving ideas took a sweet turn when the library hosted an event, ideas for cake, which in turn evolved into user-driven ideas for the new library. Solveig and Martin will share ideas and findings from the process, as well as some of the ideas for the new library springing from this event.

 

Jamie Johnston, Ph.D., associate professor at Oslo Metropolitan University:

Workshop: Empowering Citizens through Engagement and Participation - The 4C Toolbox

The BALTIC UKH project invites public service providers (e.g., librarians) to a hands-on workshop where you will explore how to create Urban Knowledge Hubs (UKHs)—innovative, participatory spaces that empower citizens and promote digital literacy. The 4C User Engagement and Participation Toolbox offers a research-based, step-by-step framework to help you develop hybrid, flexible spaces and services tailored to the needs of local communities.

In this workshop, you will:
•    Learn how to foster community involvement in designing public services
•    Discover how to use the 4C Toolbox to implement user-centered, participatory initiatives
•    Gain practical insights on building impactful, inclusive spaces for better-informed citizens

The Toolbox Structure:
The 4C Toolbox provides practical guidance for designing spaces and services through five key phases:
1.    Aims and Goals: Define your objectives and outcomes
2.    Engagement: Plan how and when collaborators will participate
3.    Contributions: Identify the resources and skills each participant brings
4.    Accountabilities: Assign roles and responsibilities
5.    Evaluation: Measure progress and success

Workshop Structure:
1.    Welcome and introductions – 15 min
2.    Overview of the toolbox – 15 min
3.    Engagement with the toolbox – 2 hours (20 minutes per phase and a 20-minute break)
4.    Summary and discussion – 30 min

What to Expect:
The workshop will walk you through each phase, offering tools, exercises, and real-world examples from pilot studies to help you create adaptable, high-quality spaces that meet the needs of your community. By the end of the session, you will have a clear understanding of how to apply the 4C Toolbox to your work, equipped with concrete strategies to enhance user participation and build spaces that foster social innovation and digital literacy.

Preparation for the Workshop:
To get the most out of the Toolbox Workshop, participants should:
•    Reflect on their community initiatives or public services, especially those involving engagement.
•    Consider local challenges (e.g., disinformation, digital literacy) and community needs.
•    Think about potential collaborators or stakeholders for future participatory projects.
•    Bring a laptop/tablet or pen and paper for interactive activities, notes, and worksheets.

 

 

 

 

More to come...
 

Poster session 

TBA

 

 

The agenda and details are subject to change, and will be updated on this page.